SENIOR UNITY / VR DEVELOPER

I build VR games people actually finish.

8+ years in Unity and C#. 10+ VR titles self-published on the Meta Quest Store, plus mobile hits past 100k installs. I own the full pipeline — concept, prototype, art direction, store-page optimization, release.

8+Years in Unity
10+VR titles shipped
200kUsers on one title
3Countries taught

Selected work

Filter by platform. Self-published on Meta Quest as a solo developer — certification, launch and live updates handled independently.

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VR HORROR · META QUEST

Between Floors

Anomaly-spotting horror set in an elevator. Spot what's wrong before the doors open.

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VR · META QUEST

Prison Sim

Survive and scheme inside a VR prison. My strongest-validated concept by wishlist conversion.

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MOBILE · 4 YEARS LIVE

Backgammon

Classic backgammon grown to ~200k users, sustaining revenue through ad monetization for four years.

~200,000 users
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PC & MOBILE · MULTIPLAYER

Hoomeez

3D real-time multiplayer game (Sourena Games / Zula). Client and server-side Unity work in a production team.

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CROSS-PLATFORM · METAVERSE

Neoki Metaverse

Cross-platform metaverse (Android, iOS, WebGL) from one Unity codebase. PUN2 networking, Vivox voice, ReadyPlayerMe avatars — 10 concurrent players per room.

Where I've worked

B.O Investment 2016
2025 – Present · Canada (Remote)
Unity Developer (Freelance)

Building a VR app combining real-time AI conversation with an embodied avatar — Reallusion avatars with automated lip-sync, Google Street View inside VR, TTS via Google & ElevenLabs, and in-headset heart-rate biometric feedback.

JB Studio
2018 – Present · Independent
Indie Game Developer

Published VR games on Meta Quest and mobile titles on multiple stores. Owned the full pipeline from concept validation to live updates. Grew a backgammon title to ~200k users.

Circuit Stream
2022 – 2024 · Canada (Remote)
XR & Bootcamp Instructor

Mentored 50+ students across Canada, the US and Australia through VR/AR and Unity bootcamps, taking them from first principles to shipped portfolio projects.

MRTK Passthrough sample ↗
Neoki
2022 – 2023 · Sweden (Remote)
Senior Unity Developer (Contract)

Built a cross-platform metaverse shipping to Android, iOS and WebGL from one Unity codebase. Networked with PUN2, spatial voice with Vivox, avatars with ReadyPlayerMe — 10 concurrent players per room with stable real-time sync.

Sourena Games (Zula)
2021 – 2022
Unity Developer

Contributed to Hoomeez, a 3D real-time multiplayer game for PC and mobile — client and server-side Unity development within a production team.

What I work with

VR / XR

OpenXR, Oculus SDK, Meta Quest publishing, MRTK, passthrough & mixed reality, VR interaction & comfort design.

Programming

C#, SOLID, dependency injection, design patterns (state machine, observer, singleton), decoupled maintainable architecture.

Multiplayer

PUN2, Mirror, LLAPI / Unity Transport, Vivox voice chat, ReadyPlayerMe.

Unity

Engine workflow, asset management, build pipelines, performance profiling for mobile-class hardware, testing & QA.

Game Design

GDD authoring, mechanics, level design, player experience, narrative design, store-page optimization.

Tools

Git, Jira, Trello, Miro, Confluence, Slack, Figma.

Let's build something

Open to VR / Unity contract and full-time work. Based in Muscat (UTC+4), open to relocation.